Cloud Gaming Notes Episode 2 – Matchmaking Services – YouTube

Ever thought about what it takes to host a game in the Cloud? Well, this is the series for you! On the first Wednesday of every month, we explore Cloud Concepts that impact your journey to a connected multiplayer gaming experience! In this second session, we’ll play some Halo and talk about matchmaking services and how ensuring a resilient service is crucial to an end gamer’s experience.

00:00 – Synopsis
00:33 – Introduction
01:30 – Gaming as a Service
04:50 – Playing Xbox
06:20 – Syncing Game Data Across Devices
09:39 – Matchmaking
17:15 – Halo and the Actors Framework
21:55 – DevOps & LiveOps in Gaming
29:10 – Monitoring in Gaming
34:34 – What cloud technologies should I look at if I’m starting game dev? Hint: Requirements!
40:00 – Closing Thoughts (Community)
42:33 – Outro

Like this episode? Please like the video and subscribe to the channel.

Listen in on
YouTube – https://www.youtube.com/c/CloudWithChris
CloudWithChris.com – https://www.cloudwithchris.com
Google Podcasts – https://podcasts.google.com/feed/aHR0cHM6Ly93d3cuY2xvdWR3aXRoY2hyaXMuY29tL2VwaXNvZGUvaW5kZXgueG1s?sa=X&ved=0CAMQ4aUDahcKEwiwsr2N1ePtAhUAAAAAHQAAAAAQBA
Apple Podcasts – https://podcasts.apple.com/gb/podcast/cloud-with-chris/id1499633784
PocketCasts – https://pca.st/u5t985sn
RSS – https://www.cloudwithchris.com/episode/index.xml
Spotify – https://open.spotify.com/show/3oBrdKm5grzl58GBiV0j2y
Stitcher – https://www.stitcher.com/s?fid=507667&refid=stpr

Want to be a guest or have a topic suggestion? Take a look at the GitHub Discussions page at https://github.com/chrisreddington/cloudwithchris.com/discussions

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Author: Chris Reddington

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