CGN3 – Cloud Gaming Notes Episode 3 – Inventory and Economy – YouTube

Ever thought about what it takes to host a game in the Cloud? Well, this is the series for you! On the first Wednesday of every month, we explore Cloud Concepts that impact your journey to a connected multiplayer gaming experience! In this second session, we’ll play Sea of Thieves and talk about building an inventory system and economy that powers certain games like MMORPGs or open world games like Sea of Thieves.

00:00 – Introduction
01:03 – Introducing Lee
02:03 – Inventory / Economy – Games as an Experience
07:20 – Managing Inventory / Economy State
11:40 – Gaming Evolution over time / Status in gaming
16:40 – LiveOps to deliver Gaming as a Service
19:37 – Gaming is about building a community
27:20 – How Cloud is changing gaming
28:45 – Trend of Digital Status
30:43 – Indirect Gaming Entertainment (Streaming!)
34:00 – Gaming as relief / social experience in a COVID world
36:10 – Lee’s Closing Thoughts
38:02 – Wrap-up

GTA V Developer – Online Fix Article – https://www.pcgamer.com/uk/rockstar-thanks-gta-online-player-who-fixed-poor-load-times-official-update-coming/

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Listen in on
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Stitcher – https://www.stitcher.com/s?fid=507667&refid=stpr

Want to be a guest or have a topic suggestion? Take a look at the GitHub Discussions page at https://github.com/chrisreddington/cloudwithchris.com/discussions

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Author: Chris Reddington

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